Ogre switch textures runtime

I am trying to figure out how to have an Ogre model exported from Maya with more than one texture for the same meshes then used in JME. I need to be able to have a healthy person with clean clothes change textures to a damaged state like with torn clothes with blood on it during runtime.

First I don’t know how to build this out in Maya—don’t know that you can help with that. Then if I can export it an Ogre model holding on to the textures and be able to switch the textures in JME3. I was able to do the switching part with OpenFlight models using a controller.

Any help would be aprreciated.

Its pretty easy. You just find the relevant geometry and then alter its material to change the texture. You can use a method like descendantMatches to do the search