nnpa
1
Here I will post information about the development of the game.
Work name: open monkey strike
Genre: shooter
3d engine: http://jmonkeyengine.org/
cleint-server: GitHub - nnpa/jsock: java tcp udp framework write special for game develop
description:
- 6 players appear on a small level and participate in the shootout team 3 to 3.
- The game lasts rounds - after which the players earn points.
- For points players buy weapons.
- Clan play, ranks, chat.
The main stages of creating a game:
- game level loader +
- character model +
- game level engine: start, restart, reload round +
- shoot
- chat +
- clan, clan war
- shop and guns
- network +
- updater +
- site +
- server logic +
- gui +
- 10 level
- sound + effects
- test
Availability of 65%
6 Likes
Great, but you should think about some unique feature for your game. It seems like a common FPS to me right now.
2 Likes
Perhaps he should implement this common FPS first which shall then serve as the basis to build unique features upon.
@nnpa I’m not sure if this will be a TPS or an FPS but if it is the latter then you should use the info from these posts:
Weapon through wall.
Camera angle restriction.
Character’s movement restriction.
These features will add to the overall quality of your game.
2 Likes
nnpa
4
public void simpleRender(RenderManager rm) {
camDir.set(cam.getDirection()).multLocal(0.3f);
camLeft.set(cam.getLeft()).multLocal(0.2f);
}