Open Source Games

Is there any open-sources games based on jme? I know of aircarrier do you know of any other?

there are more games in development, but i don't know any finished one (maybe except furballz - http://www.renanse.com/furballz/webstart/)

It does not matter if they are finshed or not I just want to look how they work more or less. I have messed around with allot of samples and the flagrushtut helped me allot, but I actually want to see how a game work that doesn't extend anything and has more that one game-state. I am going though the wiki atm but I am still a bit confused.

i could point you to my project, but you wouldn't learn much of it as it's currently a mess (i'm not using game states anyways) and i'm doing heavy refactoring (offline now, but i'll check in when the refactoring is complete).

Hi there,



I have the same problem. I made a game with a single Thread. After reading some post I wanted to switch to StandardGame, so it would be easier to have multiple states. After reading some more posts I gave it a go, but I'm not sure how I should handle this. Are there any examples of this? The tutorial Darkfrog made is nice but still doesn't explain how to make a game with StandardGame.



Is there anyone that already made a game with StandardGame and wants to share his source to help some of us who are somewhat new to jME.



Cheers,


maybe darkfrog actually used StandardGame for a game and can help you further. 

Yes, the current game I'm working on does use StandardGame, but it's not one I'm going to be sharing source-code for. :slight_smile:



However, I do have another game I need to refactor to utilize StandardGame that will be a good example.  When I have some time I'll try to get a little tutorial similar to flagrush for this other game.  It's a helicopter multiplayer top-view game.  Extremely simple, but should be a good example of multiplayer aspects, threading, and StandardGame.



Is there something specific you're having a problem with that I might be able to explain in the mean-time?

I am trying to create a really really simple fps but theres allot of ok more like most of the stuff I don't have an idea how to do it. Like for example gravity flagrush uses the terrain block to keep the player attached to the ground, I don't use terrainblock to make my terrain I just use a normal box. there is also other issues with just attaching a player to the tb like you can't ramp but obviosly flagrush needs to be simple  :wink: I would love to see how networking work because I have never seen a simple game with networking nevermind seeing a game with networking  XD

darkfrog how is your game doing? got some work done one it yet?  :stuck_out_tongue:

If I wouldn't keep getting bogged down with features for JGN I'd be making better progress. :o



My game is functional but I've got a long list of bugs and additional features that need to be added before the first release.  I'm working on it. :wink:



On the bright side, none of my bugs currently have anything to do with StandardGame. :wink:

whats JGN  :?

I'm using JME for my open source game.



I've not released anything, since it's still in development.



http://cm3demeter.com



you can view the progress screenshots there.  As for code, it's open source at http://sourceforge.net/projects/xbg



I've not released anything, per-say, since it's still in development, and I've not actually put together a page with features, etc… that'll be coming up soon.



But if you want to "try" it you can go to cm3demeter.com/downloads and pull down the latest jdk 5 binaries.  I haven't updated the source zip, so it's currently down.



I will also remind you that the code isn't commented, I've spent so much time in the past writing engines and such that this time I actually wanted to get a game going… but feel free to check it out, it's not perfect, but it does work.

ScarFreewill said:

whats JGN  :?


JavaGameNetworking - http://javagamenetworking.dev.java.net