Hello Guys,
Anyone knows what this exception might be? I understand that it is an “invalid device” but what is the common issue in such cases? need to update the card driver?
Does any of the capabilities list below indicate what the problem might be?
Thanks!
Uncaught exception thrown in Thread[jME3 Main,5,main]
OpenALException: Invalid Device
Stack Trace:
org.lwjgl.openal.OpenALException: Invalid Device
at org.lwjgl.openal.Util.checkALCError(Util.java:55)
at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
at org.lwjgl.openal.AL.init(AL.java:173)
at org.lwjgl.openal.AL.create(AL.java:143)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:206)
at com.jme3.audio.lwjgl.LwjglALC.createALC(LwjglALC.java:15)
at com.jme3.audio.openal.ALAudioRenderer.initOpenAL(ALAudioRenderer.java:95)
at com.jme3.audio.openal.ALAudioRenderer.initialize(ALAudioRenderer.java:225)
at com.jme3.app.LegacyApplication.initAudio(LegacyApplication.java:283)
at com.jme3.app.LegacyApplication.initialize(LegacyApplication.java:602)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:132)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:213)
at java.lang.Thread.run(Unknown Source)
Capabilities:
[FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, OpenGL41, OpenGL42, OpenGL43, OpenGL44, OpenGL45, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, GLSL410, GLSL420, GLSL430, GLSL440, GLSL450, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, IntegerTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader, UniformBufferObject, ShaderStorageBufferObject, UnpackRowLength]