I’ve got a super awesome question. I just learned how to animate opening a door with game logic by key pressing and near logic. Do I just import my scene with the door? And then write the inputManager code for opening the door in jmonkey around the animation that comes from pressing a key using ray length?
Just wanted to know how I should handle it before wasting time on useless trial and error.
I should do it just like that right? There is no tricky or around the corner crap. Its just import, and then type code in for animation, ray, and door opening.
I already can press the spacebar in blender and make the door swing open through animation. I import this scene with the door. And then I write the code for the action and animation… Right?
Lord give me a sign.