Someone asked, "Is Oculus Rift support in the works or planned?" and Valve replied, "SteamVR supports the Rift." I'm asking for some clarification:
The overview states "The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK." Their goal must be to support the Rift (and potentially others), even if it isn't reached yet. I have the same goal with the jMonkeyEngine library, so I think we should follow their footsteps.
So many options for converting C++ libraries into a Java API... not sure which to choose. I don't have any experience doing it (but I'm sure I could figure it out). @david_bernard_31, do you have any interest in converting it over since you have experience? @jherico is relatively busy with his new position, which mainly develops in C++, so I'm not sure how much more he will be able to contribute to this (although I hope he does!).
EDIT post: http://steamcommunity.com/app/250820/discussions/0/613956964588541283/