The Valve developers do sometimes post there, but I’m finding it more rare because it is getting spammed a bit. Unfortunate… However, I did reply to your post here:
One thing you can do is create the chaperone_info.json file yourself. Here is mine:
The GUI elements will need to be objects in 3D space, not projected as an overlay in the GUI rendering bucket. Replacing the guiNode with something that handles that automatically is a pretty elegant solution. Having a VRApplication can also automate initialization & destruction of the hardware. We’ve been complimented on how easy it is to integrate jME3 applications into VR applications, and extending SimpleApplication to a VRApplication is an important piece of that.
I was able to get an IPD of 64mm from OpenVR, so I’d hope to see correct offsets… but perhaps not using the null driver. Looks like we may need to plug in our Rifts to make more progress here…