I’m working at the huge project and got some “problems” with optimalization.
I’m using Level of Detail for Terrain and whole scene objects but even that isn’t enough. In my game there will be big map created from scenes 1024x1024 with dynamic loading/removing scenes. ATM on 1 of my scene I render many models created from over 13 milions triangles. LoD solve about 5 milions but about 8 is still much. I’m also working on hiding models which are too far and unhiding them when we came back to it. Does any 1 got any other good ideas to increase performance? Maybe some codes? I thought about smth like hiding objects which are close enough our Player but they are hidden by other objects totally? Or maybe some texture remapings?