Parallax mapping - fundamental bug?

The handedness changed on purpose.
I rewrote a big part of the generator to better handle mesh with mirrored UVs thanks to @mifth constantly and tirelessly asking for it :wink:
It fixed a lot of issues with normal mapping (one being that you don’t need to invert the red channel of normal maps generated by blender anymore).

But I guess I overlooked that issue. Getting back to ā€œinTangent.wā€ break standard normal mapping unfortunately. So I guess I have more digging to do in the tangent generator …sigh…