ParticleManager: What has changed in .9?

After upgrading my game to use jME 0.9 it has an issue with the particle systems: Some of the particles don’t vanish if the release rate is set to 0 - they did before.

What has changed? Any ideas how to solve this?

To show the unwanted effect I have taken a screenshot (there are thrusters that were flaming upwards before):

Should be fixed now.  The alpha of the color field was set to 0 when a particle was dead, but wasn't updated in the colorBuffer.

Ah, great, thanks! Should have found it myself 

No worries. :slight_smile: