After upgrading my game to use jME 0.9 it has an issue with the particle systems: Some of the particles don’t vanish if the release rate is set to 0 - they did before.
What has changed? Any ideas how to solve this?
To show the unwanted effect I have taken a screenshot (there are thrusters that were flaming upwards before):
Should be fixed now. The alpha of the color field was set to 0 when a particle was dead, but wasn't updated in the colorBuffer.
Ah, great, thanks! Should have found it myself
No worries.