PBR, Materials and TechniqueDefLogic and shader variables


#21

Thanks. Will just run my own JME with regular mergers. Guess that is not all bad. Since if finished it really is part of jme and not my code base.


#22

…then what is the motivation for writing your own when JME already has one?

Just seems weird to claim not to want to do a bunch of work if someone else is already doing it… when someone else already did all of that work.


#23

Because it doesn’t do a lot of things you actually need. Like more than one light probe handled properly with a bit more than POI and even that at last test doesn’t work. A proper set of diffuse lighting sph points over a scene and said management. Fast baking of the above. etc. I sort of did post on this once or twice.

For example i want to be have AABB parallax correction for the environment maps with full color SPH (not tint based) etc. Also parallax correction that is not tied to light radius.

Its a fairly big list. One important one being fairly fast baking since i use random maps. even the big engines struggle there.


#24

I implemented that a couple of weeks ago btw.


#25

Hmm… also it seems you can have many environment maps. How about SPH for indirect lighting?

Also I can’t seem to be able to set the new probe size at all. As in the area it affects the scene? setBounds is now a no op.


#26


see this