Oh I see better now - this clears up a lot of past confusion I’ve had about the gradle build process. So technically I could post that dependency link to the JMEStore, but by including it in JCenter then it will make it easier for users to include in their gradle build file. So I will still work on getting it on JCenter since that seems to be the more optimal choice.
I forgot about the requirement for a “.” in the name as you previously mentioned. But I also hesitated to use com.aaaagames because I do not own the domain for aaaagames.com. I do however have aaaagames.net, so would it be okay to name my package “net.aaaagames” instead of “com.aaaagames” or does it have to be com?
I also see that the JMEStore is no longer visible… I was going to post this as soon as I make the new repository with the “.” in the package name - but I noticed 2 days ago that it appeared to be hacked and redirected to a page that just said “hello how are you” and I message Jayfella - however I have not heard back and it is starting to look like it may have been intentionally taken down… hopefully in the next few days it will become more clear what exactly is the situation.
Regardless of the state of the current store, I think it would still be useful for JME to still include a list of important JCenter and maven links in the same fashion as the store previously did - even if it is not as pretty and well formatted as the previous store, a similar but more simplified list of useful dependency links in the wiki for user contributions would be almost as good as the previous store page.
My main game project is still in the SDK and does not use gradle, but now that I am coming to understand gradle and its dependency system better, I am very excited to convert my game to a gradle project using your SDK Gradle Template in the near future.