No, it isn’t, but it is like every time: “Hey, that feature would be cool. And that feature would be cool, too. Oh and full support of gamepad AND mouse/keyboad” and so on.
But now I’m happy to announce that PirateHell has an update called “The Great, Grand World”!
And the name says everything. PirateHell got a world mode where you can travel around, meet traders (and plunder them), collect flotsam, trade with cities, equip awesome stuff (yes we got an inventory), accept side missions and discover a few nifty secrets.
The update reached beta state last week and I’m currently polishing like hell.
So all in all we got:
advanced graphics (now with shadows!)
a world map
randomly generated side quests
items and equipment
percental chance of doing critical hits
a new building: Build the chapel and let your pirates pray to the God of Gold
a new ship (but you have to find it by yourself)
duckhunt minigame (which you have to find, too )
massive UI improvements especially for gamepads
I think that’s all. New trailer is attached, screenies will follow.
Yoho, yoho, a pirate’s game for me… and you… and everybody who wants it!
This game has a lot of great ideas it seems. I wish Ac4 would have had a touch of what this game has The boats are a bit too fast in my opinion. (Thats just me i prefer to be more tactical and slow), but i suppose it has to be because of the fast paced combat. Awesome look and feel to it
@TastyLemons: A completely randomly generated world would be a little bit to much for my capacities but the game already has generated side quests that can randomly generate the mission terrain.
( this is a silent and sneeky whispering that says that PirateHell: The Great Grand World will be released in 1, max. 2 weeks. put, shhhhh, don’t speak to loud.)