Pixelcraft Game Library (or PCGL)

This is mostly just a library for myself, it’s not very close to completed in any regard, and documentation is crappy at best, but I’ve left it so it could theoretically be put in other engines if I wanted to port it, if anyone wants to do anything with it… well have fun trying to decode my code.

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Re-use is good. To help people find your library on GitHub, I suggest adding “jmonkeyengine3” to the repository’s topic list.

That’s a good idea, problem is, it updates the link as well, and I don’t really want to track down every link I have to it and update those.

Oh wait i thought you meant renaming, I’m an idiot.