Please test new Blender/jME Exporter

I’d appreciate it if somebody could try some exports of static models, while I forge ahead to implement skeleton and animation exporting.  The color and texture handling, and object nesting support are much more powerful than the old Blender exporter, and the XML output is very consistent.



Please grab the latest zip from here: http://pub.admc.com/misc/jme/.  (As I write this, the latest distro is blenderjme-0.1l.zip).  Extract to your Blender scripts directory.  If you communicate about issues, please do report the version of the exporter.  The version number shows up on the main Gui box and in the online help, as well as in your zip file name.



You can see the feature list and interface in the online help page here:  http://jmonkeyengine.googlecode.com/svn/branches/blenderjme/src/blenderjme/exporter.html

worked fine for my little spaceship (which has no textures)

One usability suggestion I thought of was to give the option of exporting with the modifiers applied, instead of having to save, apply them, export, then reload. The OBJ exporter that comes with Blender does this, so surely you could reference that script to see how its done.

Thanks for the suggestion (added to todo list).  Thanks for the testing.

I'm curious what the purpose is to develop another exporter? Why not use the Ogre exporter? It has suppport for both binary and XML files. And it can easily be converted to .jme for distribution.

Haladria said:

I'm curious what the purpose is to develop another exporter? Why not use the Ogre exporter? It has suppport for both binary and XML files. And it can easily be converted to .jme for distribution.


Because last May, skeletons and animation completely did not work and I could get no ETA on when these features might be available for real use.  http://www.jmonkeyengine.com/jmeforum/index.php?topic=4691.msg63009#msg63009 .  I see now that Momoko_Fan put out a release in November.  I'll certainly try it out.

Thanks for pointing this out.

OK, now I understand. I thought you knew about it.  :slight_smile: