Plugin-Based JME DevKit

Updated the devkit to 1.0.2 and the gradle plugin to 0.0.13

plugins {
    id "com.jayfella.jme-devkit" version "0.0.13"
}

and run the gradle task runSdk as usual.

  • Added tabs for sections of properties
  • Added support for editing AdditionalRenderState of Materials.
  • Added support for BatchNodes, InstancedNodes and AssetLinkNodes
  • Added cut/copy/paste functionality in scene tree.

These additions allow you to create a BatchNode, add items and batch them, link assets using the AssetLinkNode and instance spatials using an InstancedNode. Pretty cool.

Cut/Copy/Paste functionality lets you do things like copying spatials in an InstancedNode and BatchNode - and cut/paste is quite handy for moving things around the scene.

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