When I try to run my project i get this:
init:
Deleting: C:Documents and SettingsmlkMy DocumentsBasicGamebuildbuilt-jar.properties
deps-jar:
Updating property file: C:Documents and SettingsmlkMy DocumentsBasicGamebuildbuilt-jar.properties
Compiling 1 source file to C:Documents and SettingsmlkMy DocumentsBasicGamebuildclasses
warning: [options] bootstrap class path not set in conjunction with -source 1.5
1 warning
compile-single:
run-single:
Jul 20, 2012 9:18:39 PM com.jme3.system.JmeSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 Beta
Jul 20, 2012 9:18:39 PM com.jme3.system.Natives getExtractionDir
WARNING: Working directory is not writable. Using home directory instead.
Jul 20, 2012 9:18:39 PM com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: C:Documents and Settingsmlk.jme3natives_eb1c407e
Jul 20, 2012 9:18:39 PM com.jme3.system.lwjgl.LwjglAbstractDisplay run
INFO: Using LWJGL 2.8.1
Jul 20, 2012 9:18:39 PM com.jme3.system.lwjgl.LwjglDisplay createContext
INFO: Selected display mode: 320 x 200 x 32 @60Hz
Jul 20, 2012 9:18:40 PM com.jme3.app.Application handleError
SEVERE: Failed to create display
org.lwjgl.LWJGLException: No support for WGL_ARB_multisample
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:873)
at org.lwjgl.opengl.Display.create(Display.java:782)
at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:140)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:722)
Jul 20, 2012 9:18:40 PM com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:147)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Thread.java:722)
Exception: java.lang.NullPointerException thrown from the UncaughtExceptionHandler in thread “LWJGL Renderer Thread”
BUILD SUCCESSFUL (total time: 6 seconds)
Your video card is having issues with antialiasing.
Have you checked these posts already?
http://hub.jmonkeyengine.org/groups/graphics/forum/topic/merging-objects-2
http://hub.jmonkeyengine.org/groups/graphics/forum/topic/no-support-for-wgl_arb_multisample/
http://hub.jmonkeyengine.org/groups/general-2/forum/topic/i-am-new-to-jme-and-i-cant-even-compile-an-example/
Note that when you have errors you should post your system specs, at least what video card you are using.
Ok I have set anti-aliasing to off and now I have this error
Jul 21, 2012 6:29:51 AM com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:203)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:722)
Jul 21, 2012 6:29:51 AM com.jme3.renderer.lwjgl.LwjglRenderer cleanup
INFO: Deleting objects and invalidating state
Exception: java.lang.NullPointerException thrown from the UncaughtExceptionHandler in thread “LWJGL Renderer Thread”
BUILD SUCCESSFUL (total time: 14 seconds)
And my video card is 945gm
Did you try updating your drivers? Maybe that’d do the trick.
I am with the latest drivers
That’s an old card and you will have to run in openGL 1 mode: https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:intermediate:appsettings?s[]=opengl1
How ironic I just realized it. But what to expect from a 5 years laptop. I think I can find OpenGL 2.
You can also choose your render system in your AppSettings with:
settings.setRenderer(AppSettings.LWJGL_OPENGL_ANY);
Systems wich dosn’t support OpenGL 2. will be run with OpenGL1.5
Nevertheless on newer hardeware with OpenGL2 or better support it will be run automaticly with OpenGL2
I’m sorry, but 3 years later, really?
shame on me
I did not pay attention to the date
I was pleased sometimes to be able to answer, so I did not realize it.
I really should sleep more
Haha, fair enough, I do believe the forums also ask you if you are REALLY sure you want to revive an old topic
The rude forum asked me nothing
But I really should pay more attention to what I’m doing. Sorry for that ^^