I’m trying to follow this animation tutorial : Animation Workflow.pdf - Google Drive
(I found it in the 7th JME tutorial in bottom of the page : https://jmonkeyengine.github.io/wiki/jme3/beginner/hello_animation.html)
At start, i didn’t have much troubles, some little GUI changes i can cope with, but i’m totally stuck at the step of the page 12 when i have to export the mesh+skeleton using OGRE exporter:
It tried to install it using the script given by JME (in Tool → Install Blender OgreXML) and i also tried to directly download the blender installer from this page : Tools | OGRE - Open Source 3D Graphics Engine
In both case, i don’t get the GUI i see in the tutorial and i have some errors if i actually do the export:
KeyError: ‘bpy_prop_collection.get(key, …): key must be a string or tuple, not int’
And i get the mesh.xml but not the skeleton file.
In the Ogre exporter’s help in Blender, it says i have to install the “Command Line Tools” at the default path from the link i mentionned above (Tools | OGRE - Open Source 3D Graphics Engine) but i don’t see the “Command Line Tools” at the page, only different exporters including the one i have tried.
I’m a bit confused as i have never used Ogre before, i’m just trying to follow the tutorial to see how to do an animation, is there something obvious that i missed ?
Thanks in advance,
EDIT : I found the command line tools here : Download OGRE (O-O Graphics Rendering Engine) from SourceForge.net, i installed them to the default path and nothing changes.
Btw my version of Blender is 2.78 and my version of JME is SDK 3.0 Stable