Problem loading grass texture


I’m getting the following exception whenever I try to load a texture with the method createGrass():


Informações: Loaded material definition: GrassBase

Out 25, 2012 9:59:13 PM handleError

Grave: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]

com.jme3.asset.AssetLoadException: An exception has occured while loading asset: se/jod/biomonkey/assets/matdefs/GrassBase.j3md

at com.jme3.asset.DesktopAssetManager.loadAsset(

at com.jme3.material.Material.<init>(

at se.jod.biomonkey.MaterialSP.<init>(

at se.jod.biomonkey.grass.GrassLayer.initMaterial(

at se.jod.biomonkey.grass.GrassLayer.<init>(

at se.jod.biomonkey.biomes.plants.Grass.<init>(

at se.jod.biomonkey.EcoManager.createGrass(


Line 284 from is


try {


obj = loader.load(info);

} catch (IOException ex) {

throw new AssetLoadException("An exception has occured while loading asset: " + key, ex); <

} finally {

Is anybody having the same problem? Sorry if I posted in the wrong place. I'm new to the forum.

Thanks ^^

What was the rest of the stack trace that you cut off that should have included the original IOException?

Thats repo code, don’t bother solving. It’s just there because I started uploading the new stuff. You could either use the downloads or wait a few days and the BioMonkey beta will start. The whole grass/tree system is being replaced. It’ll have a new site etc.