Problem loading grass texture

Hello,



I’m getting the following exception whenever I try to load a texture with the method createGrass():



[java]

Informações: Loaded material definition: GrassBase

Out 25, 2012 9:59:13 PM com.jme3.app.Application handleError

Grave: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]

com.jme3.asset.AssetLoadException: An exception has occured while loading asset: se/jod/biomonkey/assets/matdefs/GrassBase.j3md

at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:284)

at com.jme3.material.Material.<init>(Material.java:116)

at se.jod.biomonkey.MaterialSP.<init>(MaterialSP.java:74)

at se.jod.biomonkey.grass.GrassLayer.initMaterial(GrassLayer.java:121)

at se.jod.biomonkey.grass.GrassLayer.<init>(GrassLayer.java:85)

at se.jod.biomonkey.biomes.plants.Grass.<init>(Grass.java:54)

at se.jod.biomonkey.EcoManager.createGrass(EcoManager.java:172)

[/java]



Line 284 from DesktopAssetManager.java is



[java]

try {

handler.establishParentKey(key);

obj = loader.load(info);

} catch (IOException ex) {

throw new AssetLoadException("An exception has occured while loading asset: " + key, ex); <


} finally {
handler.releaseParentKey(key);
}
[/java]

Is anybody having the same problem? Sorry if I posted in the wrong place. I'm new to the forum.

Thanks ^^

What was the rest of the stack trace that you cut off that should have included the original IOException?

Thats repo code, don’t bother solving. It’s just there because I started uploading the new stuff. You could either use the downloads or wait a few days and the BioMonkey beta will start. The whole grass/tree system is being replaced. It’ll have a new site etc.