I am starting to play with materials and textures so I decided to start with Oto the golem from HelloAsset tutotial. The problem is, everything seems to be loaded properly but Oto does not appear on the scene. But if I modify oto.mesh.xml and replace the material name with something else, Oto is visible (no texture, solid bright red).
Oto files (mesh, skeleton, material and texture image) are located into a folder inside my project and no WARNING or ERROR is shown on the console. The code is fairly the same used on the HelloAsset tutorial.
He needs light, he’s afraid of the dark
Ok, I feel very stupid now. Relieved, but stupid.
Thanks a lot!