Problem of converting a jme app to android app

hello~
This is my problem:
Today when I try to run a android app converted from a simple jme app, it starts to run and succeed to build a apk then after installed it on emulator, the app fails and saying “Unfortunately, MyGame has stopped.”

I test it using the default hello world code, which is:
[java]
package mygame;

import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;

/**

  • test

  • @author normenhansen
    */
    public class Main extends SimpleApplication {

    public static void main(String[] args) {
    Main app = new Main();
    app.start();
    }

    @Override
    public void simpleInitApp() {
    Box b = new Box(1, 1, 1);
    Geometry geom = new Geometry(“Box”, b);

     Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     mat.setColor("Color", ColorRGBA.Blue);
     geom.setMaterial(mat);
    
     rootNode.attachChild(geom);
    

    }

    @Override
    public void simpleUpdate(float tpf) {
    //TODO: add update code
    }

    @Override
    public void simpleRender(RenderManager rm) {
    //TODO: add render code
    }
    }
    [/java]

and this is the running log:

ant -f C:\Users\harry1315\Documents\JME\BasicGame run-android
init:
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\build\built-jar.properties
deps-jar:
Updating property file: C:\Users\harry1315\Documents\JME\BasicGame\build\built-jar.properties
Created dir: C:\Users\harry1315\Documents\JME\BasicGame\build\generated-sources\ap-source-output
compile:
Copying 1 file to C:\Users\harry1315\Documents\JME\BasicGame\build
Copy libraries to C:\Users\harry1315\Documents\JME\BasicGame\dist\lib.
To run this application from the command line without Ant, try:
java -jar “C:\Users\harry1315\Documents\JME\BasicGame\dist\MyGame.jar”
Copying application libraries to android project.
Deleting directory C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs
Created dir: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs
Copying 24 files to C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\assets.jar
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-desktop.jar
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-lwjgl.jar
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-lwjgl-natives.jar
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-jbullet.jar
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jbullet.jar
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\stack-alloc.jar
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\vecmath.jar
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\lwjgl.jar
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jinput.jar
Adding libraries for android.
Copying 3 files to C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs
Replacing bullet library with android native version.
Copying 3 resources to C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs
Deleting: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-bullet-natives-android.jar
Deleting directory C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\x86
Unzipping Assets to Android Directories
Deleting directory C:\Users\harry1315\Documents\JME\BasicGame\mobile\assets
Created dir: C:\Users\harry1315\Documents\JME\BasicGame\mobile\assets
Expanding: C:\Users\harry1315\Documents\JME\BasicGame\dist\lib\assets.jar into C:\Users\harry1315\Documents\JME\BasicGame\mobile\assets
Copying 1 file to C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs
jar:
run-android:
Building debug android application version.
Android SDK Tools Revision 22.3.0
Installed at C:\Program Files (x86)\Android\android-sdk
Project Name: MyGame
Project Type: Application
Using latest Build Tools: 19.0.1
Resolving Build Target for MyGame…
Project Target: Android 4.4.2
API level: 19

Creating output directories if needed…
Created dir: C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\rsObj
Created dir: C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\rsLibs

Resolving Dependencies for MyGame…
Library dependencies:
No Libraries


Building Libraries with ‘debug’…
No sub-builds to iterate on
Found Deleted Target File
Merging AndroidManifest files into one.
Manifest merger disabled. Using project manifest only.
Handling aidl files…
No AIDL files to compile.

Handling RenderScript files…

Handling Resources…
Found Deleted Target File
Generating resource IDs…

Handling BuildConfig class…
No need to generate new BuildConfig.
Compiling 1 source file to C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\classes
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\classes
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-jogg.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-android.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-plugins.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\nifty-default-controls.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-niftygui.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-core.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\MyGame.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\j-ogg-vorbisd.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\nifty-style-black.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\j-ogg-oggd.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\eventbus.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-bullet.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-effects.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-terrain.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\xmlpull-xpp3.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-networking.jar
input: C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\nifty.jar
Using Pre-Dexed jME3-jogg-7b7f31b0c399693b9d12aa0b4b6b440c.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-jogg.jar
Using Pre-Dexed jME3-android-2f696f0127b654fdce5c424b6c4cd337.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-android.jar
Using Pre-Dexed jME3-plugins-1f73d75b86ceb92e30237e12b6ae1de0.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-plugins.jar
Using Pre-Dexed nifty-default-controls-afedececc4560d5375a207146f3562c4.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\nifty-default-controls.jar
Using Pre-Dexed jME3-niftygui-2e14c112f523a89bdce7b0ede0c74f6d.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-niftygui.jar
Using Pre-Dexed jME3-core-063ba97caae7d5cef2c16a969267c95e.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-core.jar
Using Pre-Dexed MyGame-8ab66d9467ec793626e0275c0c0c0d23.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\MyGame.jar
Using Pre-Dexed j-ogg-vorbisd-a6d230695edcb529c5cc81e606349cd3.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\j-ogg-vorbisd.jar
Using Pre-Dexed nifty-style-black-d40b367f41c58e00a1c8e2dd3540f7b3.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\nifty-style-black.jar
Using Pre-Dexed j-ogg-oggd-1f6ba26091accfa7294bc313d5172866.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\j-ogg-oggd.jar
Using Pre-Dexed eventbus-fd85b6c05f338bad765d29512459148c.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\eventbus.jar
Using Pre-Dexed jME3-bullet-c42fdd906aa6ab2ac9316ec91ac4f207.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-bullet.jar
Using Pre-Dexed jME3-effects-4238818056c0b1fd025d44282748a316.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-effects.jar
Using Pre-Dexed jME3-terrain-ebb70746f016de1a8ebf76fdf18cfbc4.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-terrain.jar
Using Pre-Dexed xmlpull-xpp3-8dbc5fcff2b3609e86cb065ed9dd1534.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\xmlpull-xpp3.jar
Using Pre-Dexed jME3-networking-3f7cf21d7277a82b7581fedf3782f334.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\jME3-networking.jar
Using Pre-Dexed nifty-c9e2f85e39ad4db3722e6202db86ebee.jar <- C:\Users\harry1315\Documents\JME\BasicGame\mobile\libs\nifty.jar
Found Deleted Target File
Converting compiled files and external libraries into C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\classes.dex…
Merged dex A (7 defs/2.6KiB) with dex B (5 defs/11.4KiB). Result is 12 defs/15.6KiB. Took 0.0s
Merged dex A (12 defs/15.6KiB) with dex B (58 defs/161.6KiB). Result is 70 defs/209.5KiB. Took 0.1s
Merged dex A (70 defs/209.5KiB) with dex B (18 defs/98.0KiB). Result is 88 defs/382.4KiB. Took 0.1s
Merged dex A (88 defs/382.4KiB) with dex B (216 defs/203.1KiB). Result is 304 defs/755.3KiB. Took 0.2s
Merged dex A (304 defs/755.3KiB) with dex B (20 defs/37.6KiB). Result is 324 defs/1095.0KiB. Took 0.1s
Result compacted from 3095.3KiB to 1584.7KiB to save 1510.6KiB
Merged dex A (324 defs/1095.0KiB) with dex B (596 defs/1148.5KiB). Result is 920 defs/1584.7KiB. Took 0.4s
Merged dex A (920 defs/1584.7KiB) with dex B (1 defs/1.7KiB). Result is 921 defs/2002.3KiB. Took 0.1s
Result compacted from 2732.7KiB to 1626.6KiB to save 1106.1KiB
Merged dex A (921 defs/2002.3KiB) with dex B (23 defs/46.1KiB). Result is 944 defs/1626.6KiB. Took 0.2s
Merged dex A (944 defs/1626.6KiB) with dex B (16 defs/25.6KiB). Result is 960 defs/2084.5KiB. Took 0.1s
Result compacted from 2889.1KiB to 1728.7KiB to save 1160.4KiB
Merged dex A (960 defs/2084.5KiB) with dex B (63 defs/87.8KiB). Result is 1023 defs/1728.7KiB. Took 0.1s
Merged dex A (1023 defs/1728.7KiB) with dex B (75 defs/163.1KiB). Result is 1098 defs/2378.9KiB. Took 0.1s
Result compacted from 3232.8KiB to 1930.5KiB to save 1302.3KiB
Merged dex A (1098 defs/2378.9KiB) with dex B (25 defs/60.9KiB). Result is 1123 defs/1930.5KiB. Took 0.2s
Merged dex A (1123 defs/1930.5KiB) with dex B (84 defs/160.6KiB). Result is 1207 defs/2635.4KiB. Took 0.1s
Result compacted from 3692.3KiB to 2215.2KiB to save 1477.1KiB
Merged dex A (1207 defs/2635.4KiB) with dex B (55 defs/147.5KiB). Result is 1262 defs/2215.2KiB. Took 0.1s
Merged dex A (1262 defs/2215.2KiB) with dex B (102 defs/104.5KiB). Result is 1364 defs/2925.3KiB. Took 0.1s
Result compacted from 4459.4KiB to 2737.4KiB to save 1721.9KiB
Merged dex A (1364 defs/2925.3KiB) with dex B (396 defs/451.1KiB). Result is 1760 defs/2737.4KiB. Took 0.2s
Crunching PNG Files in source dir: C:\Users\harry1315\Documents\JME\BasicGame\mobile\res
To destination dir: C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\res
Crunched 0 PNG files to update cache
Found Deleted Target File
Creating full resource package…
Found Deleted Target File
Creating MyGame-debug-unaligned.apk and signing it with a debug key…
Running zip align on final apk…
Debug Package: C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\MyGame-debug.apk
Updating property file: C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\build.prop
Updating property file: C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\build.prop
Updating property file: C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\build.prop
Updating property file: C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\build.prop
MyGame.debug:
Waiting for device to be ready… Connect your device now if its not connected yet.
MyGame.install:
Installing C:\Users\harry1315\Documents\JME\BasicGame\mobile\bin\MyGame-debug.apk onto default emulator or device…
pkg: /data/local/tmp/MyGame-debug.apk
Success
74 KB/s (2933262 bytes in 38.312s)
MyGame.installd:
Starting: Intent { cmp=com.mycompany.mygame/.MainActivity }
Logging android device output, cancel build or disconnect device to stop logging.
--------- beginning of /dev/log/main
D/dalvikvm( 1126): Trying to load lib libjavacore.so 0x0
D/dalvikvm( 1126): Added shared lib libjavacore.so 0x0
D/dalvikvm( 1126): Trying to load lib libnativehelper.so 0x0
D/dalvikvm( 1126): Added shared lib libnativehelper.so 0x0
D/dalvikvm( 1126): No JNI_OnLoad found in libnativehelper.so 0x0, skipping init
D/dalvikvm( 1126): Note: class Landroid/app/ActivityManagerNative; has 179 unimplemented (abstract) methods
E/memtrack( 1126): Couldn’t load memtrack module (No such file or directory)
E/android.os.Debug( 1126): failed to load memtrack module: -2
D/dalvikvm( 378): GC_FOR_ALLOC freed 132K, 19% free 7455K/9096K, paused 139ms, total 145ms
I/dalvikvm-heap( 378): Grow heap (frag case) to 7.467MB for 123428-byte allocation
D/dalvikvm( 378): GC_FOR_ALLOC freed 2K, 18% free 7574K/9220K, paused 182ms, total 182ms
--------- beginning of /dev/log/system
I/ActivityManager( 378): START u0 {flg=0x10000000 cmp=com.mycompany.mygame/.MainActivity} from pid 1126
D/gralloc ( 49): Registering a buffer in the process that created it. This may cause memory ordering problems.
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
E/SurfaceFlinger( 49): glCheckFramebufferStatusOES error -1065867215
E/SurfaceFlinger( 49): got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
W/WindowManager( 378): Screenshot failure taking screenshot for (328x583) to layer 21005
D/jdwp ( 1126): Got wake-up signal, bailing out of select
D/dalvikvm( 1126): Debugger has detached; object registry had 1 entries
I/ActivityManager( 378): Start proc com.mycompany.mygame for activity com.mycompany.mygame/.MainActivity: pid=1137 uid=10064 gids={50064}
D/dalvikvm( 1137): Not late-enabling CheckJNI (already on)
I/dalvikvm( 1137): CheckJNI enabled: not enabling JNI app bug workarounds.
V/PhoneStatusBar( 766): setLightsOn(true)
I/Choreographer( 378): Skipped 39 frames! The application may be doing too much work on its main thread.
D/dalvikvm( 1137): Trying to load lib /data/app-lib/com.mycompany.mygame-1/libbulletjme.so 0xb1d96618
W/linker ( 1137): libbulletjme.so has text relocations. This is wasting memory and is a security risk. Please fix.
D/dalvikvm( 1137): Added shared lib /data/app-lib/com.mycompany.mygame-1/libbulletjme.so 0xb1d96618
D/dalvikvm( 1137): No JNI_OnLoad found in /data/app-lib/com.mycompany.mygame-1/libbulletjme.so 0xb1d96618, skipping init
D/gralloc ( 49): Registering a buffer in the process that created it. This may cause memory ordering problems.
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
E/SurfaceFlinger( 49): glCheckFramebufferStatusOES error -1065867215
E/SurfaceFlinger( 49): got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
I/ActivityManager( 378): Config changes=480 {1.0 310mcc260mnc en_US ldltr sw360dp w598dp h335dp 320dpi nrml land finger qwerty/v/v -nav/h s.8}
I/InputReader( 378): Reconfiguring input devices. changes=0x00000004
I/InputReader( 378): Device reconfigured: id=0, name=‘qwerty2’, size 720x1280, orientation 1, mode 1, display id 0
D/PhoneStatusBar( 766): mSettingsPanelGravity = 55
D/AndroidHarness( 1137): Resolution from Window, width:1196, height: 720
I/com.jme3.system.JmeSystem( 1137): INFO Running on jMonkeyEngine 3.0.4
W/dalvikvm( 1137): threadid=1: thread exiting with uncaught exception (group=0xb1abcba8)
I/Choreographer( 766): Skipped 79 frames! The application may be doing too much work on its main thread.
E/AndroidRuntime( 1137): FATAL EXCEPTION: main
E/AndroidRuntime( 1137): Process: com.mycompany.mygame, PID: 1137
E/AndroidRuntime( 1137): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.mycompany.mygame/com.mycompany.mygame.MainActivity}: java.lang.UnsupportedOperationException: OpenGL ES 2.0 is not supported on this device
E/AndroidRuntime( 1137): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2195)
E/AndroidRuntime( 1137): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2245)
E/AndroidRuntime( 1137): at android.app.ActivityThread.access$800(ActivityThread.java:135)
E/AndroidRuntime( 1137): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
E/AndroidRuntime( 1137): at android.os.Handler.dispatchMessage(Handler.java:102)
E/AndroidRuntime( 1137): at android.os.Looper.loop(Looper.java:136)
E/AndroidRuntime( 1137): at android.app.ActivityThread.main(ActivityThread.java:5017)
E/AndroidRuntime( 1137): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime( 1137): at java.lang.reflect.Method.invoke(Method.java:515)
E/AndroidRuntime( 1137): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779)
E/AndroidRuntime( 1137): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595)
E/AndroidRuntime( 1137): at dalvik.system.NativeStart.main(Native Method)
E/AndroidRuntime( 1137): Caused by: java.lang.UnsupportedOperationException: OpenGL ES 2.0 is not supported on this device
E/AndroidRuntime( 1137): at com.jme3.system.android.OGLESContext.createView(OGLESContext.java:146)
E/AndroidRuntime( 1137): at com.jme3.app.AndroidHarness.onCreate(AndroidHarness.java:236)
E/AndroidRuntime( 1137): at android.app.Activity.performCreate(Activity.java:5231)
E/AndroidRuntime( 1137): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
E/AndroidRuntime( 1137): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2159)
E/AndroidRuntime( 1137): … 11 more
W/ActivityManager( 378): Force finishing activity com.mycompany.mygame/.MainActivity
I/WindowManager( 378): Screenshot max retries 4 of Token{b20af4f0 ActivityRecord{b1fe16a0 u0 com.mycompany.mygame/.MainActivity t3 f}} appWin=Window{b1f19978 u0 Starting com.mycompany.mygame} drawState=4
W/WindowManager( 378): Screenshot failure taking screenshot for (1280x720) to layer 21010
W/WindowManager( 378): Window freeze timeout expired.
W/WindowManager( 378): Force clearing orientation change: Window{b2076968 u0 NavigationBar}
W/WindowManager( 378): Force clearing orientation change: Window{b2079b58 u0 StatusBar}
W/WindowManager( 378): Force clearing orientation change: Window{b1fa6450 u0 com.android.systemui.ImageWallpaper}
D/dalvikvm( 766): GC_FOR_ALLOC freed 2696K, 63% free 6661K/17972K, paused 483ms, total 491ms
I/WindowManager( 378): Screen frozen for +2s332ms due to Window{b2076968 u0 NavigationBar}
I/Choreographer( 766): Skipped 143 frames! The application may be doing too much work on its main thread.
W/ActivityManager( 378): Activity pause timeout for ActivityRecord{b1fe16a0 u0 com.mycompany.mygame/.MainActivity t3 f}
D/gralloc ( 49): Registering a buffer in the process that created it. This may cause memory ordering problems.
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
E/SurfaceFlinger( 49): glCheckFramebufferStatusOES error -1065867215
E/SurfaceFlinger( 49): got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot
E/libEGL ( 49): called unimplemented OpenGL ES API
E/libEGL ( 49): called unimplemented OpenGL ES API
I/ActivityManager( 378): Config changes=480 {1.0 310mcc260mnc en_US ldltr sw360dp w360dp h567dp 320dpi nrml port finger qwerty/v/v -nav/h s.9}
I/InputReader( 378): Reconfiguring input devices. changes=0x00000004
I/InputReader( 378): Device reconfigured: id=0, name=‘qwerty2’, size 720x1280, orientation 0, mode 1, display id 0
I/InputReader( 378): Reconfiguring input devices. changes=0x00000004
I/Choreographer( 378): Skipped 203 frames! The application may be doing too much work on its main thread.
I/Choreographer( 766): Skipped 195 frames! The application may be doing too much work on its main thread.
D/PhoneStatusBar( 766): mSettingsPanelGravity = 55
I/Choreographer( 766): Skipped 125 frames! The application may be doing too much work on its main thread.
W/WindowManager( 378): Window freeze timeout expired.
W/WindowManager( 378): Force clearing orientation change: Window{b2076968 u0 NavigationBar}
W/WindowManager( 378): Force clearing orientation change: Window{b207ce00 u0 com.android.launcher/com.android.launcher2.Launcher}
W/WindowManager( 378): Force clearing orientation change: Window{b1fa6450 u0 com.android.systemui.ImageWallpaper}
I/WindowManager( 378): Screen frozen for +2s134ms due to Window{b2076968 u0 NavigationBar}
I/Process ( 1137): Sending signal. PID: 1137 SIG: 9
E/SoundPool( 378): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool( 378): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool( 378): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool( 378): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool( 378): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool( 378): error loading /system/media/audio/ui/KeypressStandard.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/KeypressStandard.ogg
E/SoundPool( 378): error loading /system/media/audio/ui/KeypressSpacebar.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/KeypressSpacebar.ogg
E/SoundPool( 378): error loading /system/media/audio/ui/KeypressDelete.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/KeypressDelete.ogg
E/SoundPool( 378): error loading /system/media/audio/ui/KeypressReturn.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/KeypressReturn.ogg
E/SoundPool( 378): error loading /system/media/audio/ui/KeypressInvalid.ogg
W/AudioService( 378): Soundpool could not load file: /system/media/audio/ui/KeypressInvalid.ogg
W/AudioService( 378): onLoadSoundEffects(), Error -1 while loading samples
I/ActivityManager( 378): Process com.mycompany.mygame (pid 1137) has died.
I/ARMAssembler( 49): generated scanline__00000077:03010104_00008002_00000000 [ 89 ipp] (110 ins) at [0xb5edf8e0:0xb5edfa98] in 0 ns
I/Choreographer( 378): Skipped 32 frames! The application may be doing too much work on its main thread.
I/Choreographer( 378): Skipped 31 frames! The application may be doing too much work on its main thread.
I/Choreographer( 378): Skipped 66 frames! The application may be doing too much work on its main thread.
W/ActivityManager( 378): Launch timeout has expired, giving up wake lock!
W/InputMethodManagerService( 378): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@b1f5f520 attribute=null, token = android.os.BinderProxy@b1f21b28
I/Choreographer( 378): Skipped 78 frames! The application may be doing too much work on its main thread.
I/Choreographer( 766): Skipped 383 frames! The application may be doing too much work on its main thread.
D/dalvikvm( 378): GC_EXPLICIT freed 535K, 20% free 7400K/9220K, paused 45ms+44ms, total 435ms
BUILD STOPPED (total time: 1 minute 18 seconds)

I remembered it worked in months ago, I don’t have any idea now.
I have alreadly checked all path and any android sdk setting I can think and I had reinstall JmonkeyPlatform many times.
I can build and run any normal android apps in my computer.
My system is 64bit windows 8.1.
I have installed jdk 1.7.0_51 and 1.8.0(I using jdk1.7.0_51 in jmonkey).
Can somebody help me to solve the problem? Many many thanks

[java]java.lang.UnsupportedOperationException: OpenGL ES 2.0 is not supported on this device[/java]

is the issue