Problem with building physics from ogreXML

kirdel said:

If you load in the individual mesh files they show up without rotation. Maybe that's the problem?

No, thats absolutely fine. All the transforms (inc. rotation) are specified inside the scene file. The idea is that you can have many instances of the same model in various places in the scene.

Okay, we'll check this out.

Thought I'd bump this since I'm about to get back into working on loading models.



Has there been any update?



Thanks,

William