first of all thank you for the great development project and the tools provided, awsome.
I've been trying to import a scene from 3DS Max exported with ogremax plugin. And when i do it just like in the video, with one object, it gets imported correctly, with textures and such. The problem starts when i try to import my whole scene, some objects dont bring their rotations right.
To compare, i opened the exported scene with ogre viewer and everything was in it exact spot, even texture rotations.
Blender3D exports node rotation by using XML tag "quaternion" with attributes x, y, z, w. While OgreMax exports it using XML tag "rotation" and attributes qx, qy, qz, qw.