Problem with the chaseCam ---> setDragToRotate

Hey Guys,



I’m having a problem with my chaseCam - the game extends SimpleApplication. I want that the chaseCam moves with the character (that’s fine). Moreover i want that the user can rotate this chaseCam with his mouse (no drag). So I used the “setDragToRotate” method. The documentation is the following: http://hub.jmonkeyengine.org/javadoc/com/jme3/input/ChaseCamera.html#setDragToRotate(boolean)

My problem is that the cursor is not invisible and I can only rotate until the mouse cursor reaches the borders of my screen. So the user can’t rotate 360 degrees. What I have done wrong?! :slight_smile: Thank’s for your help!



[java] private void loadCamera() {

flyCam.setEnabled(false);

chaseCam = new ChaseCamera(cam, playerModel, inputManager);

chaseCam.setDefaultDistance(15f);

chaseCam.setDragToRotate(false);

}[/java]

try disabling the FlyCamAppState instead i.e



[java]public Constructor() {

super(new StatsAppState()); // put the appstates you want here

}[/java]