Hey guys i hope i dont mention anything that is already known but i want to warn you :
today i tried to run an app witch runs on my windows pc and it always resulted in opengl error 1285
after 3 hours of my head exploding i found the problem
i had a BitmapText attached to the guiNode but i didnt set a text! It seems that android cant handle it… but windows does…
Actually, it’s funny because the second thread is exactly the kind of problem I fixed by reverting your change… since recreating the text block without copying over all of the attributes was causing text to go weird if it ever went to “”.
Yeah, @wezrule is right, it sounds like you are using the original RC2 version. The issue with leftover text characters was fixed a while ago, but there hasn’t been a stable updated or an RC3 to get the fix out unless you use the nightly version of the SDK or engine.
Try updating to the latest nightly of the SDK or engine and see if both issues go away.
Another note: When we fixed the issue with leftover text on Android, you don’t need to pad the text anymore. Just change the text to what you want and the leftover characters should not appear anymore.