Procedural Custom Mesh

Hey Guys!

I read the tutorials about creating meshes and tried to create a procedural mesh…I created a class Quad with a simple quad mesh (4 Vertices) and implemented it into my main class. Now I would like to expand this mesh if the cam position is superior to the quad end…There should be this effect of an infinite Mesh…I tried several ways but I can’t figure out how to achieve that…Maybe somebody can help me or provide me a code snippet :stuck_out_tongue:


The usual approaoach is to tile your world into paging chunks and add/remove them from the scene as needed.