Procedural Rock/Asteroid

edge graph… that was genius, im gonna look into that.

as for the projected cube, is there way to properly set texture coordinates with all verts still being shared and not duplicated?
–would they be basically the same for the cube before projecting?

@Decoy said: edge graph.. that was genius, im gonna look into that.

as for the projected cube, is there way to properly set texture coordinates with all verts still being shared and not duplicated?
–would they be basically the same for the cube before projecting?

Most of them could be shared… if you want the cube behavior then the ones along the edges would need to be duplicated… but that’s kind of a hidden benefit in the projected cube approach since those are the array elements that are duplicated also.

This would also be a good place for a 3D procedural texture but that requires quite a bit of shading hackery which a) I suspect is beyond the scope of this discussions, and b) is a lot harder than just duplicating the vertexes along the cube edge. :slight_smile: