I for one plan to digg into it this summer, when hopefully I’ll have a bit more time
Wait a minute… an Eclipse project???
I bet that step 1 on the new story will be making a netbeans project
Also, you may want to get in touch with @erlend_sh for making a front page blog post about your project…
Do you think there is a way to configure both eclipse and netbeans to work on the same lib/src/assets base?
I hadn’t too ! maybe the 3dsmax ogre extractor is the cuplrit, writting huge files for models and animation, but it seems to be usual XML format. I don’t know where Github find that language and I don’t know how to fix it.
Why don’t you subscribe to 36-hours days? Please “Watch” and “Star” the repository anyway if you like it, that may increase its popularity.
Well, I guess that the first that makes a jmonkey project could make a pull request for adding the necessary project files.
Maybe it could be a branch of the project that only adds the IDE-specific stuff… however this will quickly be sorted out when people start working on it (there’s already a fork btw).
that’s my fork. And now I have add gradle support for OpenRTS. Now it’s IDE independent.
IDE files are removed and ignored.
If needed, than install gradle support to your favorite IDE and import the project. @methusalah: please merge it from https://github.com/wuendsch/OpenRTS (I get the error “Sorry, we could not display the entire diff because it was too big.” from github if I try to create an pullrequest.)
I’ve seen your topic on the subject. We could continue conversation on it if you like.
Indeed,you can. It would be helpful if you do.
I was thinking of like developing a sort of TerrainGrid class with the exception that ImageTileLoader class would load alpha-map image of each tile instead of height-map image. Finally we would apply a height-map for the whole TerrainGrid.
Is the method you use, more efficient than that oldschool 2d games like AOE2,Warcraft followed?
Why do you import the other eclipse project? If there is a need for a dependency for OpenRTS, than we should import it in den build.gradle file (like @normen said).
What other IDE do you want support? I am sure, IntelliJ already support gradle. You can build it on CLI, so you are independent of all IDE if wanted.