Yeah, I loath Vista (so much so that I bought a Mac, which I am also starting to loath; linux sounds better every day :)).
Try this program out http://www.malwarebytes.org/mbam.php (free version is fine), it is good Juju for fighting malware. It even takes care of root-kits (no problemo) :D.
Back on topic: I think this looks very nice… I agree most of the time knowing exactly what visuals to use can improve the looks a lot. It is a big problem that normally one cannot have all the skills required to create a fantastic game in one single brain… I have no great artistic talents, so I decided to be more of a programmer :roll:
Looking forward to the contribution.
Good news
I see the end of the tunnel for a first demo!
Today I finished a test map for Fairytale. Now I will have to import it inside jME.
My importer will need some extra code^^
Screen:
I rendered the pictures inside Maya without any effects or lights. In jME the level will look better^^
In this small level I will do many “evil” experiments with jME and jME Physics ^^
Three character models are complete.
21 character models are needed…this will take some time
Now with jME
Ups…that didn’t work well, right? XP
SCREEN (Maya):
Screen (jME)
PS:
PLEASE, next time metioned it (That you can’t see the pictures) That’s not funny
How are you creating these levels?
With Maya (the hard way^^).
jME can recognise group names and locate positions. That's the trick. I load one finished map inside jME, jME anatomise it into coordinates and save them into a text file. Afterwards, jME build up the level again with the text file, with the difference, that every model is now "controllable". The importer isn't that powerful, therefore I have to advance it. In far Future I can think to finish the "Sandbox".
Please be sure to add a "pyrokenesis" weapon which will allow me to blow things up and set things on fire at will. Looks great, by the way!
You mean something like a gravity gun
Let yourself surprise. One thing for sure. You can be really hot in this game
It's not the bloom, it's the normal mapping, which makes things so bright.
ah ok, i already wondered about what looked like bump mapping with specular and too much bloom ;) well keep up the good work and have fun with animations, we're spending a lot of time on those but mainly because we got that many XD
More screenshots :-o
looks good so far, way too much bloom and depth of field but thats just tweaking - good job makes me wanne post screens of my project as well but it's still too early. i don't point out the odd texture on the character since i assume you just didnt texture it properly yet
You have good eyes^^
Yes, the model has a texture of another model, that's why it's not perfect
Depth of Field is too much, but I kinda fixed it, as you can see in the last picture.
Only one mistake It's not the bloom, it's the normal mapping, which makes things so bright.
Things that I will fix afterwards^^
Next step will be to import a working MD5 with animations. This will be the test area