public void quadBOX(Vector3f loc) {
// 创建一个蓝色四边形
Quad quad =new Quad(mapGrid3D.getCellsize(),mapGrid3D.getCellsize());
Geometry quadBoxGeometry = new Geometry("quad", quad);
// 创建一个蓝色材质
Material boxMaterial1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
boxMaterial1.setColor("Color", ColorRGBA.Blue);
boxMaterial1.getAdditionalRenderState().setWireframe(true);
quadBoxGeometry.setMaterial(boxMaterial1);
quadBoxGeometry.setLocalTranslation(loc);
quadBoxGeometry.setLocalRotation(new Quaternion(-1,0,0,1));
// 将盒子添加到场景中
simpleApp.getRootNode().attachChild(quadBoxGeometry);
}
loc=(0,0,0)
By default Quad Z axis is drawn down negative by default is that what JME expects?
What should I do if by default I want the Quad Z-axis to plot upward in positive numbers?