Hey all.
I’m trying to create a random heightmap for each new terrainquad that spawns using terraingrid.
My terrainquad code is just about identical to TerrainGridTest
I would think it would be similar to creating a hillheightmap and then assigning each new terrainquad created the hillheighmap, but I’ve tried implementing that a few times and it hasn’t affected the heightmap at all.
Thank you all for your support; this community has proven to be beyond amazing.
-Win