@normen said:
*sigh* Why would they? As soon as you pay for the SDK you are basically allowed to do anything that does not mess with sony's stuff as long as it makes your game work.
Well, when my game is finished or near to the end I'll look into this. Only thing I cannot crossplatform those platforms with exception for Steam.
@shirkit said:
Well, when my game is finished or near to the end I'll look into this. Only thing I cannot crossplatform those platforms with exception for Steam.
I think you can if you do your servers on your own.. Like I think Final Fantasy Online let PC and PS3 play together.
Iām sorry to jump on that wagon so late in the discussion, but nanoseconds, hell milliseconds of runtime difference are irrelevant if development time has to be doubled.
Back in the day Java was the slowpoke language of the computing world (as far as game programming language goes), nobody will argue that, nowadays, itās minimal and in some areas itās better.
But, technicalities about the languages differences are also irrelevant. What is important is that you already know Java, moreover, you like it! Whereas, if you donāt know C++, learning it will add months and months of learning from pretty much nothing.
If your friend is so stoked about using C++ tell him to learn it. The decision is yours as youāre the head programmer. If the result is less than perfect then thereās something obviously wrong somewhere in the import/export/3D model (Maybe this is all his fault :O) There are several threads here with pretty darn good models made by artist in this community (the dancing Japanese girl is the one that pops up).
If Java is good enough for NASA and some of their spacecraft, thatās good enough for me.
Lets all remember the ādesignerā wanted to use blender game engine hereā¦ with python So lets all collectively laugh about him (and about all C++ devs hunting memory bugs right now ;)) and go on coding our games
@normen said:
Lets all remember the "designer" wanted to use blender game engine here.. with python ;) So lets all collectively laugh about him (and about all C++ devs hunting memory bugs right now ;)) and go on coding our games :D
@normen said:
Lets all remember the "designer" wanted to use blender game engine here.. with python ;) So lets all collectively laugh about him (and about all C++ devs hunting memory bugs right now ;)) and go on coding our games :D
@ozonegrif said:
Agreed, Java may be slightly slower than C++, it's soooo much easier and cleaner to program, I couldn't recommend anything else :)
..than C++ compiled for the exact architecture it will be run on, they didn't have to set any platform specific compilation options for the java application :) Thats what I meant, you cannot (really) compare _languages_ (per se), only compiled code that is executed on a CPU.