This is early and probably last devlog in this series of Recast AI GSoC devlogs.
I would suggest to give it a try now, so I can correct bugs before GSoC ends.
There are tutorials for how to use it at link.
For report on any bugs, or suggestions post on this thread.
As for debugging tools, the graphical representation of Navigation mesh is being coded right now.
I would also be grateful if somebody who doesn’t uses linux tell me if anything is working fine, as I compiled native library with linux c++ compiler as .so library.