Repetative scene objects

Still dont know the best way to handle replication of the same object that represents scene decoration.



Trying to do trees at the moment, there are a max 12 styles of tree in view and displaying about 90 trees at a time. They are very simple, a few quads around a simple truck. Also will need to have around 15 monsters displayed and a few other decorative items.



They have very simple geometries and can be locked. Shared mesh or shared node ??.






does it really matter?

I think i remember mojo saying that it shouldn't matter because SharedNode automatically uses SharedMesh for TriMeshes.

But I guess you could still run into cases where one has a small advantage over the other.

90 trees at a time. They are very simple, a few quads around a simple truck.


which means: make the easier choice.

lol, node wins I guess