Requesting Help Troubleshooting PBRTerrain Bug

As far as I’m aware, this is the only device still having this issue.

The other testers haven’t reported back though, so I’m not entirely sure what other GPUs are still having this issue.

It also sounds like some were having a different issue where the render was black (likely related to variables initialized with null values, which have now all been given defaults and should hopefulyl be fixed)

The geometryNormals and normalMaps debug views appear to be okay on his device, and all of the debug views all match what I see on my device too.

What’s strange is that the normals colors are showing through in the final render, which is why I suspect its a memory overflow issue.

It sounds like this specific integrated intel GPU has very little vram as well (512mb from what I googled) and then it uses system RAM as shared memory, so it may end up just being a case where PBR terrains may not work on some devices with low vram and/or ram, which would be unfortunate. But hopefully I’m wrong about this and a solution can still be found. Maybe some settings juts need tweaked in the device to allow the GPU to use more system RAM, but I’ve never had a device like this so I’m juts speculating based on google searches I’m reading from people who have had simliar issues with intel integrated GPUs.