[Resolved] Texture path and jme format

Hi everyone!



In first time, I want to thanks momoko_fan for his fabulous work on ogre mesh loading! It's work perfectly and directly, even with bones animations!



If textures works well with ogremesh loading, I have some problem when I serialize ogremesh to jME format:

The path of all texture currently used by my scene or mesh is an absolute path. So, when I try to load the .jme after I copied it (and his texture) to another destination, the texture cannot be found :frowning:



Is anything to do to save texture in relative path with jme format?



Thanks in advance,



anykeyh

Resolved: Just by adding the "relativize" method from RenParticleEditor.java to ModelLoader.java, and now it's work!