Else the last thing i can tell you to try would be to reinstall and make a new project and test it out.
Otherwise wait for a contributor or developer to help you out.
Okay I am going to try that.
wait try this
too late i supose
Yes, a little bit
Anyway it does work now!!! Thank you guys, awesome
@Darkchaos isnât jbullet.jar
added to SDK ?
Yes it is, that s why i wasnât understanding is problem. Probably one of the rare bug some one can get during installationâŚ
The SDK has jbullet.jar and stack-alloc.jar, and we fixed that on 21st April (alpha5-FINAL), so it should be there, but:
The SDK now uses bullet-native for user projects, so you seem to only avoid a bug (native crash!) in bullet-native rather than simply fixing the Problem.
What OS do you run @Domenic? Windows 8.1 or 10?
Btw: âDoesnât work anymoreâ means you have a hspidâ.log file, maybe show us that.
I am using Windows 10.
You know, I switched from 3.0 (stable) to 3.1 beta. I havenât had anything to do with physics yet. I just wanted to try it out and noticed that it didnât work in the SDK of 3.1 beta like it did in stable.
Hello again,
I deinstalled the SDK and downloaded the latest version: â3.1-beta1_xbuf-SNAPSHOTâ and now it does work perfectly without adding external jars or something like that.
I have one last question: What is the difference between âjbulletâ and ânative-bulletâ? Is one of them older/newer, better or why are there those two libraries?
jbullet is a somewhat older all-Java implementation of Bullet. native-bullet is a faster, more recent, native implementation of Bullet.