Rise of Mutants project (OpenSource)

Hi all!



Big Boots Team: @mifth , @Shirion, @makeshift , Nicolas Trivalle and Andrew “Jama” Kokorev did this project. But at present, we go to commercial. So, we abandon Open Source version.



Features:




http://www.youtube.com/watch?v=7zjIcAkW75o&feature=player_embedded



Concept Art:

http://rise-of-mutants.googlecode.com/hg/art/artworks/Characters/base_mutants.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Characters/base_mutants2.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Characters/black_reanimator_1.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Characters/black_reanimator_2.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Characters/executioner2.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Characters/mutants.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Episode1_City/1.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Episode2_Mine/4.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Episode2_Mine/5.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Episode3_Factory/1.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Episode3_Factory/2.jpg

http://rise-of-mutants.googlecode.com/hg/art/artworks/Episode3_Factory/3.jpg
7 Likes

We hope the project could help to all for starting new games.

Jmonkey is a really cool graphical engine and could be a good game engine later.



Notes : this project was a technical demo to try very quickly the capability of jm3.

We did it in about 4 months.



Thanks for positive comments

2 Likes

Looks very cool, indeed. Does it mean you will continue work on this game but will remain closed-source from now on?

We will try to finish this game… at present, we have 2 projects. The Rise of Mutants and a Space Multiplayer… So we will work hard to finish them both.

1 Like

Great work guys, thanks for a great example. If you or someone else could find the time to write up a how-to tutorial for this code some time that would make this twice as useful as a learning resource.



So the code is GPL, but what’s the licensing for this wonderful artwork?

license is opensource.



Controls for a character: I,J,K,L,Space, F1.



BBMain.java - the Game

BBModelViewer.java - the Model Viewer



Packages:

com.bigboots.scene - Blender Scene Composer, Moterial Generator, Shader Manager(IBL, Fog).

com.bigboots.components - Entity System

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Some old screenshots of graphics you can achieve with LightBlow shader:

http://code.google.com/p/jme-glsl-shaders/



http://i.imgur.com/KIuBg.jpg

http://i.imgur.com/Kkiep.jpg

http://i.imgur.com/feEDz.jpg



We used Lightmaps, baked with Blender Ambient Occlusion.

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Here is little explanation of the Ambient Occlusion:



http://i.imgur.com/YEtab.jpg

http://i.imgur.com/ZvSgW.png

http://i.imgur.com/kHXt4.jpg

1 Like

Here is little explanation of LightBlow Shader and his SimpleIBL feature:



IBL Texture 16x16 or 32x32 pixels:

https://rise-of-mutants.googlecode.com/hg/dev/trunk/TechDemo/assets/Textures/skyboxes/sky_box_01/skybox_01_low.png





And the result of IBL is amazing. No need of Ambient lighting at all:



http://i.imgur.com/vsclc.jpg

http://i.imgur.com/9qFM8.jpg

http://i.imgur.com/Otcmg.jpg

http://i.imgur.com/m99K0.jpg

1 Like

Here is a big collection of our tiled textures with normal maps:

https://code.google.com/p/rise-of-mutants/source/browse/#hg%2Fdev%2Ftrunk%2FTechDemo%2Fassets%2FTextures%2Fbase_textures



Be careful, possibly you will need to invert Green Channel of normal map to use it in JME Lighting shader.

1 Like
@mifth said:

"open source" isn't a license, especially not for art assets ;) Google Code has a dedicated option that lets you "Use a separate content license". If you're okay with people reusing all of your art assets as they wish, please specify that with a CC-BY license so there's no confusion.

Yeah, thx for the textures. Could come in handy :wink: And yes, what’s the license? CC?

Scary game :smiley:

yes CC-BY

1 Like

^ ^ then i may use the art, since CC-BY is compatible with mit license.

yes you can use it. But remember that we are making the same game. )

@erlend_sh said:
Great work guys, thanks for a great example. If you or someone else could find the time to write up a how-to tutorial for this code some time that would make this twice as useful as a learning resource.

Thank man.
We are fully busy to be honest on our new framework and games but if we have extra time, we can think about it

Model Viewer is available for linux/windows/java in Downloads section:

https://code.google.com/p/rise-of-mutants/downloads/list

Compiled version of the game is now available for linux/windows/java in Downloads section:

https://code.google.com/p/rise-of-mutants/downloads/list

1 Like

great job, I guess I won, it’s looking very promising, keep it up :slight_smile: