I have a spaceship game that i’m currently developing and I’m trying to rotate the camera on the Z axis. I know you can rotate on the X and Y axis using ‘setDefaultHorozontalRotation’ and ‘setDefaultVerticalRotation’, but I really need to rotate on the Z axis because I want to be able to make my spaceship roll around realistically; is there any way to do this?
You’d think rotations would be worked out from a root node, not from the camera. Is there any way I can attach another type of camera to view from and then do roll on that camera instead?