I’d like to rotate a sphere normally to mouse direction.
ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
bu it is not normal to mouse movements.
stop opening up a new thread. We all have problems in understanding what you really want so neither I nor nehon could help you. Draw a picture or whatever. What do you mean with “normally to mouse direction”? Do you mean along the up-vector? Or a perpendicular vector by means of a cross-product??
ok i have a sphere and i drag the mouse on it.
I want that this sphere rotates on axis perpendicular to mouse movement line.
I’d like to do a simulation of a mouse ball.You move the ball of the mouse and it moves perpendicular to movements.
Hope to be clear
Maybe you can find a video on youtube where the camera behaves in the same manner that you are trying to describe?