Rotating bones

i thought of it because you said just about “hand” so it might be helpfull.

see video and code is below(it show legs IK, but i seen hand IK video somewhere too):

and here i found hand IK:

https://store.jmonkeyengine.org/38308161-c3cf-4e23-8754-528ca8387c11

There are Tests inside as i know, so you can see if some Test already have bone manipulation you need.

Also im not sure if there is 3.2 version, or if its only for 3.3

if you will have questions about it, i belive @sgold could help you.

But please note, if you want manipulate ALL bones of character via Kinect source, then manual positioning of bones will be easier and you dont even need IK. This solution could be helpfull only for “some character part bone manipulation”

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