Hello,
I'm an absolute newbie in 3D and jME…
My simple problem is: I want to rotate (with keys) the box in the example "HelloMosuePick" around one axis, so that I can pick each side of the box by turning it.
Thanks for your help
19 readers and no answer? :?
my problem in other words: I want to rotate an object with keys so that I can look around the object and pick different parts of the object…
In hope of help!
there are many ways.
one is:
- define a new Key to do something: in simpleInitGame()
KeyBindingManager.getKeyBindingManager().set( "rotate", KeyInput.KEY_G );
2. in the update() method check if the key is pressed and rotate the object around the Y Axis:
if (KeyBindingManager.getKeyBindingManager().isValidCommand("rotate", true) ) {
// this roates the quad 0.1f degree around the Y axis, everytime the update method gets called
b.getLocalRotation().multLocal(new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD*0.1f, Vector3f.UNIT_Y));
}
Hi Core-Dump,
thanks - works fine!
The fog over jME is lifting slowly.