Recruiting 3D Artist/Animator, Designer for the Menu
Contact: Creativ
Status: In Development
Abstract:
RotW is a Online/LAN Multiplayer-Shooter, in which you can play against your Friends or other People around the World. There are currently two different Game Modes: Team-Deathmatch and Capture the Zombie. In Team-Deathmatch you can just play against another Team and in Capture the Zombie you have to Capture the Zombie, who is moving around on the Map, of the other Team and bring it back to your own Zombie, who is also moving around. So you never know where exactly the Zombie is.
RotW also has different Weapons: You got from the Beginning the Pistol and the Portal-Gun, which enables you to create Portals like in the Game Portal, so you can “beam” yourself from one place to another. But you can only player your Portals on some Places. You can also get the Rifle, which does more Damage than the Pistol. The Damage also depends on where you hit the Opponent, so e.g. if you hit the Player in the Foot it won’t damage him that much.
You can also create your Maps with the Mapeditor we are working on.
Thanks, but i'm not quite sure if the game is really that good :D
Not to downplay what you've achieved so far, but JME does not have a very strong record of noteworthy games in the FPS genre ;) Not counting JackNeil's excellent GrappleHook, there aren't JME games around to play the more traditional shoot-the-other-guy FPS.
Congrats on your first alpha! Gave it a spin on an Inspiron 1720, x64 Ubuntu 9.10, GeForce 8600
I can safely confirm that no bugs came at me with deadly intent. I quite enjoyed myself just sprinting about for 10 minutes. It's cool that you've mixed the genres a bit, bringing in both jumppads and portals!
My character was no big fan of stairs :P That's where a lot of odd stuff happened... Like running across the descending gap like it was covered with glass, and walking up while seeing the textures being torn apart. I was surprised to see your selection of maps; tried 2, 3 to go.
One GUI element that confused me a lot was the in-game map selection. When popping up the menu, I repeatedly clicked 'change map', expecting it to show me a map selection; instead it brought me straight back into the game... I'd suggest either making it do what I had expected, or changing the UI to make the map-name itself clickable, while 'Change Map' just acts as a descriptive heading.