Running JME test applications on mac

Hi All,



I downloaded the latest jme platform and updated it.



Then I try running TestApplication. All I get is the screen flickers for a few seconds and then it exists. I don’t even get the startup dialog asking me the screen size.



This is a macbook with NVIDIA GeForce 9400M. I am able to get Java3D apps to run so I know this machine supports 3d.



Running on jMonkeyEngine 3.0.0 Beta

Extraction Directory: /Users/dan/Library/Application Support/jmonkeyplatform/3.0beta

Using LWJGL 2.8.2

Offscreen buffer created.

Adapter: null

Driver Version: null

Vendor: NVIDIA Corporation

OpenGL Version: 2.1 NVIDIA-1.6.36

Renderer: NVIDIA GeForce 9400M OpenGL Engine

GLSL Ver: 1.20

Timer resolution: 1,000 ticks per second

Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures]

DesktopAssetManager created.

Camera created (W: 640, H: 480)

Camera created (W: 640, H: 480)

AudioRenderer supports 64 channels

OpenAL EFX not available! Audio effects won’t work.

Camera created (W: 120, H: 120)

Loaded material definition: Unshaded

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Stats Gui Node)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (null)

Child (null) attached to this node (Statistics View)

Child (Statistics View) attached to this node (Stats Gui Node)

Loaded material definition: Unshaded

Actually, if I run TestChooser and select the test I want to run from there it works!

Thats the expected behavior of TestApplication… :roll: