I have a minimap and i used texture renderer. I want to get the image from texture render so that next time ill just use a quad and a texture based on the image from the texture renderer.
Is there a way to save the texture in the textureRenderer??
thanks everyone
Just giving this a bump as I have the same problem. Anyone know how to save the Image’s ByteBuffer out to disk in an image format?
Just posting back with my solution here. I didnt realize that the Renderer has a takeScreenshot member. This suits my purposes nicely.