I’m having issues with the SDK’s blender model importer. It crashes when attempting to load a blend file.
Some files seem to work but the majority seem to crash the entire sdk. Even models I had imported successfully before
seem to be having issues with importing.
I once had the same problem. But I don’t remember how I solved it (if I did at all). I think it had to do something with modfier as well. Anyway, did you try to export via ogre or xbuf and convert it to .j3o in jME?
This is usual: Your Heap is too small but by GCing heavly it tries to work with that constrainted memory.
It’s also usual that importing a big model (I assume 4096px textures and > 100k Verts) takes some time. Especially the Subdivision Modifier where you have to generate many more verts.
Applying them in Blender also helps (Maybe you want a seperate .applied.blend file which you always overwrite.
Oh and Note: If it was a Bug/Issue: The Most Important thing is missing: The Stacktrace.
I’m using 3.1.0 Beta 1 snapshot.
There was no simple stacktrace. Just the full heap dump.
If I just need to permanently increase my heap size I’ll do that.
It’s just an odd thing because previously using the blender importer on the 3.0 sdk didn’t have the same issue.