Hello all, how can I set the cursor position ?
Java.awt.Robot’s mouseMove(int x, int y) method is probably what you’re looking for.
EDIT: This method is only really going to work if the application is fullscreen, though. Can you explain what you are trying to achieve?
I want to do a rotation of my PlayerNode when the mouse is moving (like a Third Person Shooter).
Your title is a little misleading, then
If you want something along the lines of a third person shooter, you could try using a ChaseCamera, and adapting it to suit your needs - setting the player’s Y rotation to the camera’s Y rotation. you can find it packaged under com.jme3.input, and the source code is available at http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/core/com/jme3/input/ChaseCamera.java
How can I get the player rotation Y after that ?
player.getLocalRotation().getY() will give you the player’s Y rotation.
To do what you see in a third person shooter, you could use something like the following code in simpleUpdate:
[java]
Quaternion pRot = $player.getLocalRotation();
$player.getLocalRotation().set(pRot.getX(), cam.getRotation().getY(), pRot.getZ(), pRot.getZ()));
[/java]
This will make the character face the same direction that the camera is looking. You just need to substitute $player for your player Geometry.
Ok thanks
I can’t do my TPS because the camera look at my player, I can’t change de horizontal camera rotation
Do you know how can I do ?
I’m not quite sure what you mean… do you mean looking up and down? There is a method in ChaseCamera by the name of setLookAtOffset(Vector3f lookAtOffset). If you pass it something like:
[java]chaseCam.setLookAtOffset(new Vector3f(0, 1, 0))[/java]
then you can change how ‘high up’ the camera feels
Thanks