Code updates are great, but I’d recommend focusing on docs for the next few days. Once there’s some good documentation for new users to dig into we should do a blog post about this project as well, seeing as it’s a good example of the plugin approach we’re trying to make the standard.
@mifth said: @H , i also updated my jmePlatform up to RC2. Can you update you libs too? According to new libs i committed this:
http://code.google.com/p/jmonkeyplatform-contributions/source/detail?r=505
@erlend_sh said:
Code updates are great, but I'd recommend focusing on docs for the next few days. Once there's some good documentation for new users to dig into we should do a blog post about this project as well, seeing as it's a good example of the plugin approach we're trying to make the standard.
I've started adding some docs, my english is not good though. Let me know any idea or suggestion.
@mifth said: @H , I did some kind of cleanup of matdefs for shaders:
http://code.google.com/p/jmonkeyplatform-contributions/source/detail?r=523
http://code.google.com/p/jmonkeyplatform-contributions/source/detail?r=524
http://code.google.com/p/jmonkeyplatform-contributions/source/detail?r=525
Some Techniques are unused for simple shaders. I hope you don't mind.
I’m trying to create the shaderblow library in order to users can download it and use on theirs games. But I was no able to make it appear in the SDK’s available plugin list.
I tryed creating a project with java class only just to make it simple but I don’t know what I’m doing wrong. The module has not compilation errors on my pc and I followed all the steps.