I’m using jMonkey to display some 3D graphics.
I’m sharing my shaders and terrain definition. It’s mostly TerrainLigthing with a changed diffused light calculation.
There is a whole project for you to try it out on GitHub. I put there 3 different heightmaps so you can try out different things.
Here the link
And some pics so you see what i mean
Cool, thanks for sharing it!
As a fun exercise to try next you could also shade it based on slope, ie. no grass on steep slopes.
That would be cool but I have to focus on pure graphics for now.