Shadow renderer and blender / jme3 handling *.obj or *.scene with materials and textures

lib/mysql-connector-java-5.1.15-bin.jar lib/JGN.jar lib/eventbus-1.4.jar lib/nifty-1.3-SNAPSHOT.jar lib/nifty-default-controls-

1.3-SNAPSHOT.jar lib/nifty-style-black-1.3-SNAPSHOT.jar lib/xmlpull-xpp3-1.1.4c.jar lib/jMonkeyEngine3.jar lib/jME3-jbullet.jar lib/jbullet.jar lib/stack-alloc.jar lib/vecmath.jar lib/jME3-lwjgl-natives.jar lib/jinput.jar lib/lwjgl.jar lib/dsn.jar lib/imap.jar lib/mailapi.jar lib/pop3.jar lib/smtp.jar lib/assets.jar

This is the classpath for one of my jME3 projects.

By the way, why don’t you just copy the needed assets from the jme3 test data to your project’s assets?

Thats the proper way to do it anyway

Well I thought about this method (just copy into folders) but since there are basics it would be cool if I don’t have to include them … but if I reconsider that doesn’t affect me that much so I do as you said. Maybe it is better.

Thanks for your patience.